Robert "Galactygon" Rath

  • Registered on: 04/23/2015
  • Last connection: 09/29/2019

Projects

Activity

Reported issues: 1089

03/27/2019

05:53 PM Infinity Engine Public Bugs Bug #40278 (Submitted): Limited wish counts towards summon limit
Handled by internal ticket #27834.
05:53 PM BGII:EE Public Bugs Bug #40279 (Submitted): Limited wish counts towards summon limit
Handled by internal ticket #27834.
05:48 PM BGII:EE Public Bugs Bug #40047 (Submitted): WIZARD_STINKING_CLOUD should use a suitable portrait icon
Handled in #39120.

01/19/2019

05:57 AM Infinity Engine Public Bugs Bug #39995 (Needs More Info): 'The Victor', Potion of Fire Breath & MR
Earlier versions of the game (1.2/1.3) as well as non-EE versions of the game check for MR as well. Are you sure this...
05:56 AM Infinity Engine Public Bugs Bug #39999: Improved Haste should not be cumulative with itself
In order to properly see if an effect is cumulative with itself is to record whatever it's affecting a.) before casti...

12/15/2018

12:12 PM Infinity Engine Public Bugs Bug #39663 (Submitted): Cone-shaped area of effect marker should show correct angle
Internal ticket #38907.

12/11/2018

04:47 PM Infinity Engine Public Bugs Bug #39639 (Submitted): Spells should not be uninterruptible based on the direction of casting.
Filed internally as #39642.
04:44 PM Infinity Engine Public Bugs Bug #39569 (Submitted): Script trigger SpellCastInnate() should work correctly
Thanks, was able to reproduce. Filed internally as #39643.
02:11 PM Infinity Engine Public Bugs Bug #39569 (Needs More Info): Script trigger SpellCastInnate() should work correctly
VIEKANG.bcs does not have any SpellCastInnate() checks in an unmodded game, see below:...

11/24/2018

04:49 PM Infinity Engine Public Bugs Bug #38995 (Submitted): Lightning Bolt projectiles should not bounce before hitting their initial...
Handled internally by #39237.

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