Bug #38754

The area flag that allows the protagonist to die should work correctly

Added by Daniel Rehr about 1 year ago. Updated about 1 year ago.

Status:Closed - FixedStart date:09/21/2018
Classification:Public ItemDue date:
Assignee:-% Done:

100%

Category:-
Target version:Public Bug Reports - Next Update
Found In Version:Public Bug Reports - 2.5.17.0

Description

1. Start a new game with a custom party of two or more characters
2. Execute C:Eval('AddAreaFlag(PLAYER1CANDIE)')
3. Ctrl+Y on the character in party slot 1

Observed
The game ends with the death of the character in party slot 1.

Expected
The game should continue even if the character in party slot 1 is dead.

Notes
The same flag works correctly in BG2:EE v2.5.16.6 and IWD:EE v2.5.17.

Internal report: #38766

History

#1 Updated by Anders Svensson about 1 year ago

  • Description updated (diff)
  • Status changed from New to Submitted

You can remove the bottom entry in baldur.bcs to make it work for now.

#2 Updated by Anders Svensson about 1 year ago

  • Status changed from Submitted to Closed - Fixed
  • Target version set to Next Update
  • % Done changed from 0 to 100

Fixed in version 2.6.0.0.

#3 Updated by Luke 93 about 1 year ago

Just to clarify: this issue affects BG:EE without SoD (everything is fine on SoD games.....)

As an alternative, you can reliably reproduce this issue via installing the component Death Cam of the mod Tweaks Anthology......

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