Crash when loading the PRC Compendium
|Classification:||Public Item||Due date:|
|Found In Version:||74.8166||Category:||Client, Crash, Modding / Custom Content|
I'm working on porting the PRC Compedium to EE (https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/player-resource-consortiums-prc-pack-v35) and I'm just about done, however loading it in the EE after attaching it to a module causes NWN EE to crash.
I've attached the crash dumps, however despite being below the 50mb limit I am unable to attach a zip file of the files necessary to create the crash. I've instead uploaded it to an external service; download link is: http://www.mediafire.com/file/q4f5a6dfr48aj1k/mod.zip
I've created these from the PRC souce code using the compiler available at: https://neverwintervault.org/project/nwn1/other/tool/nwnsc-nwn-enhanced-edition-script-compiler
There's a forum topic on this subject available at: https://forums.beamdog.com/discussion/69913/i-cannot-get-the-prc-to-work-with-ee#latest
Steps to produce the crash:
1) Have files inside mod.zip inside Documnets/Neverwinter Nights/
2) Open the game and then select the module "prc-test-module"
3a) It seems to be a 50/50 chance the game will crash just after unpacking the module
3b) Create your character
4) Start the game, it will definitely crash now
I can open up the module in the Toolset and it has extra areas that are added via the PRC mod (Modekeinen's Magnificent Mansion) and I can unpack the .hak files via nwnexplorer (https://neverwintervault.org/project/nwn1/other/tool/nwn-explorer-reborn) so I don't think the files are corrupt. The module itself is one empty room with a few extra rooms added via the PRC installer.
OS: Windows 7 Professional 64 bit Service Pack 1
Intel Core i7-3770k CPU @ 3.50 GHz
8.00 GB RAM
Intel I7 CPU
NVidia GeForce GTX 750 Graphics Card
HDDs: SSD 256 GB Hard Drive for OS/programs (1 NTFS partition for Windows 7 and 1 ext3 partition for Linux Mint), 3 TB Raid 1 (2 drive mirror, NTFS) hardware array for data.
Neverwinter Nights is installed on the OS SSD via the Beamdog client to the directory C:/Games/ (I use this directory to avoid having to run old games as admin).
I've done some more testing. I can consistently create a new game with a PRC-enabled module/campaign and load save games made with it provided that I select a character rather than create one.
However, if I create a character the crash happens like in the ticket. I can cancel out of the character creation menu until I hit the class package selection modal. Once you hit here with the PRC installed, leaving the character creation window (even via cancel) crashes the game. Perhaps it is due to the PRC-added classes not having any packages defined?
#2 Updated by Bill Harper 10 months ago
- Status changed from New to Submitted
Internal Report #37059
Hi, and thanks for reporting. Our programmers will analyze your file attachments (& links, if needed) to seek out the issue. Any relevant fixes will be merged into the next available public release. With a monster like the PRC and not any updates from the crew in a while, it could be any number of things on the module side but hopefully looking into your DMP and LOG files will reveal some insight.