Feature #35144

NWNEE: please open up the premium modules for module editing-building

Added by Domenico Galimi over 1 year ago. Updated over 1 year ago.

Status:Closed - FixedStart date:01/24/2018
Classification:Public ItemDue date:
Assignee:-% Done:

0%

Category:-
Target version:-
Found In Version:Public Bug Reports - Next Update Category:

Description

I am sure I am not the only person who was disappointed that we couldn't open up premium modules in the toolset, in order to be able to learn from their unique content (see: randomly generated dungeons from ID).

Therefore, the reason behind my request is the necessity to softcode the premium modules. I understand the potential risk of them being "pirated", but not only I trust the community not to do that, but also I am fairly certain there are less instrusive, obnoxious ways to do that than preventing access.

History

#1 Updated by Andrew Gauthier over 1 year ago

  • Status changed from New to Closed - Fixed

Howdy!

At the moment, I haven't heard of any major initiatives to open the premium modules to editing, however just because I haven't heard anything doesn't mean it's impossible / not happening.

My recommendation would be to head to the Beamdog forums, and make a case for this to be added to the Trello board. At the very least, if there's a legal reason we can't do it, you'd probably get an explanation there.

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