NWNEE: please open up the premium modules for module editing-building
|Status:||Closed - Fixed||Start date:||01/24/2018|
|Classification:||Public Item||Due date:|
|Found In Version:||Public Bug Reports - Next Update||Category:|
I am sure I am not the only person who was disappointed that we couldn't open up premium modules in the toolset, in order to be able to learn from their unique content (see: randomly generated dungeons from ID).
Therefore, the reason behind my request is the necessity to softcode the premium modules. I understand the potential risk of them being "pirated", but not only I trust the community not to do that, but also I am fairly certain there are less instrusive, obnoxious ways to do that than preventing access.
#1 Updated by Andrew Gauthier 11 months ago
- Status changed from New to Closed - Fixed
At the moment, I haven't heard of any major initiatives to open the premium modules to editing, however just because I haven't heard anything doesn't mean it's impossible / not happening.
My recommendation would be to head to the Beamdog forums, and make a case for this to be added to the Trello board. At the very least, if there's a legal reason we can't do it, you'd probably get an explanation there.