Bug #34789

Rasaad Quest Cloud Peaks lines should fire normally

Added by Julius Borisov almost 2 years ago. Updated about 1 year ago.

Status:Closed - FixedStart date:01/09/2018
Classification:Public ItemDue date:
Assignee:-% Done:

100%

Category:-
Target version:Public Bug Reports - 2.5.17.0
Found In Version:Public Bug Reports - 2.5.10

Description

Further investigation is needed.

1. Load attached 2 saves ("Gamaz" and "Rasaad Placeholder")
2. Proceed into the next areas from each save

Observed:
The final Gamaz dialogue not triggering (neither the one before the fight nor the the one at his death). Another issue is the "Placeholder" dialogue.

Expected:
All Rasaad Quest Cloud Peaks lines should fire normally.

Notes:
Internal report #35292

I'd appreciate if someone looks into this issue. While discussing it with Anders (he won't be able to test it till the weekend, and I'm afraid this big issue (basically blocking Rasaad's questline from completion) will somehow happen for more players in the full 2.5 patch) we have found out the local variable seem to have been lost somehow. But the scene where you meet Gamaz for the first time outside in OH3000 worked as intended. The earliest save I have is "Rasaad quest" from the docks (before the scene there - I triggered it with the C:SetGlobal("DARK_MOON_AMBUSH","LOCALS",0) command keeping the pointer over Rasaad.
There was this same bug in 1.2 ver (with Gamaz not speaking anything, just constantly detecting invisibility), and it seems odd to see it again, so it requires stepping through the mission to see where it went wrong. The bug happened during the MP game.

000000544-Gamaz.zip (525 KB) Julius Borisov, 01/09/2018 09:46 AM

000000543-Rasaad placeholder.zip (542 KB) Julius Borisov, 01/09/2018 09:46 AM

000000542-Rasaad quest.zip (531 KB) Julius Borisov, 01/09/2018 09:46 AM

BG1-2018-jan-31-004.jpg (288 KB) Julius Borisov, 01/31/2018 05:02 AM

BG1-2018-jan-31-001.jpg (422 KB) Julius Borisov, 01/31/2018 05:04 AM

BG1-2018-jan-31-003.jpg (437 KB) Julius Borisov, 01/31/2018 05:04 AM

000000547-OH3000 before Gamaz.zip (557 KB) Julius Borisov, 01/31/2018 05:07 AM

000000548-OH3020 before Gamaz.zip (497 KB) Julius Borisov, 01/31/2018 05:07 AM

History

#1 Updated by Anders Svensson almost 2 years ago

Tried from the docks save in SP and the quest worked for me then.

#2 Updated by Richard Hilton over 1 year ago

  • Status changed from New to Needs More Info

Do you have a save before speaking to Gamaz in area OH3000 and can you recall the dialogue options chosen.

His local variable is not set, can be checked as below when the cursor is placed over him. Should be set to 1 in OH3000 and 2 before the final encounter. Setting it to 2 in this save sees the expected scenario.

Using another save the variable was set to 1 after the OH3000 conversation (tested single player, host dialogue, client dialogue)

C:GetGlobal("Cloud_Peak","LOCALS")
C:SetGlobal("Cloud_Peak","LOCALS",2)

#3 Updated by Julius Borisov over 1 year ago

I've managed to repro it once again.
Maybe this matters: this happens in MP (this time from one device, with all characters under the host's control).
If I play the game from before the dialogue with Gamaz in OH3000, it playes normally. This is why Anders couldn't repro it - he played it in one go.
I reload just before the dialogue with Gamaz (completely shutting down the session and starting it anew) in OH3020 - the monastery (there was a crash the first time after the battle, I remember it now, so we had to reload).
And voila - Gamaz doesn't start talking to the main character, only spams detecting illusion (see the screenshot 004).
All dialogues in OH3000 played correctly (see the screenshots 001 and 003).
Attaching 2 saves (from OH3000 and OH3020).

#4 Updated by Richard Hilton over 1 year ago

  • Description updated (diff)
  • Status changed from Needs More Info to Submitted

Can repro in multiplayer with a save, quit, reload in OH3010

Thanks

#5 Updated by Julius Borisov over 1 year ago

So glad to hear that! The current behavior can easily make the quest by Rasaad completely unplayable for players trying it in MP and not having knowledge of how to use the console command.

#6 Updated by Richard Hilton over 1 year ago

  • Status changed from Submitted to Closed - Fixed

Fixed in build v2.5.12.7

#7 Updated by Anders Svensson over 1 year ago

  • Target version set to Next Update
  • % Done changed from 0 to 100

#8 Updated by Anders Svensson about 1 year ago

  • Target version changed from Next Update to 2.5.17.0

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