Rasaad Quest Cloud Peaks lines should fire normally
|Status:||Closed - Fixed||Start date:||01/09/2018|
|Classification:||Public Item||Due date:|
|Target version:||Public Bug Reports - 22.214.171.124|
|Found In Version:||Public Bug Reports - 2.5.10|
Further investigation is needed.
1. Load attached 2 saves ("Gamaz" and "Rasaad Placeholder")
2. Proceed into the next areas from each save
The final Gamaz dialogue not triggering (neither the one before the fight nor the the one at his death). Another issue is the "Placeholder" dialogue.
All Rasaad Quest Cloud Peaks lines should fire normally.
Internal report #35292
I'd appreciate if someone looks into this issue. While discussing it with Anders (he won't be able to test it till the weekend, and I'm afraid this big issue (basically blocking Rasaad's questline from completion) will somehow happen for more players in the full 2.5 patch) we have found out the local variable seem to have been lost somehow. But the scene where you meet Gamaz for the first time outside in OH3000 worked as intended. The earliest save I have is "Rasaad quest" from the docks (before the scene there - I triggered it with the C:SetGlobal("DARK_MOON_AMBUSH","LOCALS",0) command keeping the pointer over Rasaad.
There was this same bug in 1.2 ver (with Gamaz not speaking anything, just constantly detecting invisibility), and it seems odd to see it again, so it requires stepping through the mission to see where it went wrong. The bug happened during the MP game.
#2 Updated by Richard Hilton over 1 year ago
- Status changed from New to Needs More Info
Do you have a save before speaking to Gamaz in area OH3000 and can you recall the dialogue options chosen.
His local variable is not set, can be checked as below when the cursor is placed over him. Should be set to 1 in OH3000 and 2 before the final encounter. Setting it to 2 in this save sees the expected scenario.
Using another save the variable was set to 1 after the OH3000 conversation (tested single player, host dialogue, client dialogue)
#3 Updated by Julius Borisov over 1 year ago
- File BG1-2018-jan-31-004.jpg added
- File BG1-2018-jan-31-001.jpg added
- File BG1-2018-jan-31-003.jpg added
- File 000000547-OH3000 before Gamaz.zip added
- File 000000548-OH3020 before Gamaz.zip added
I've managed to repro it once again.
Maybe this matters: this happens in MP (this time from one device, with all characters under the host's control).
If I play the game from before the dialogue with Gamaz in OH3000, it playes normally. This is why Anders couldn't repro it - he played it in one go.
I reload just before the dialogue with Gamaz (completely shutting down the session and starting it anew) in OH3020 - the monastery (there was a crash the first time after the battle, I remember it now, so we had to reload).
And voila - Gamaz doesn't start talking to the main character, only spams detecting illusion (see the screenshot 004).
All dialogues in OH3000 played correctly (see the screenshots 001 and 003).
Attaching 2 saves (from OH3000 and OH3020).