Bug #34788

[Multiplayer] Selected Client-controlled characters shouldn't teleport in Gullykin when host-controlled characters go out of the buildings

Added by Julius Borisov almost 2 years ago. Updated about 1 year ago.

Status:Closed - FixedStart date:01/09/2018
Classification:Public ItemDue date:
Assignee:-% Done:


Target version:Public Bug Reports -
Found In Version:Public Bug Reports - 2.5.10


1. Load an attached BG:EE save in MP.
2. Assign the 2nd and the 3rd characters (a Shaman and a C/M) to the Client.
3. As the Client, select both characters
4. As the Host, requests characters to go out of the building

Selected Client-controlled characters teleport somewhere to the center of the area.

Selected Client-controlled characters shouldn't teleport.

Internal report #34880

The ones to teleport are only selected characters. If the Client selects only one character, this one character will be teleported. I think this bug also happened in MP in previous versions of the game, and it's Gullykin-specific (at least, I haven't seen anything similar in other places).

000000546-Gullikyn teleport.zip (594 KB) Julius Borisov, 01/09/2018 09:31 AM


#1 Updated by Richard Hilton almost 2 years ago

  • Description updated (diff)
  • Status changed from New to Submitted

#2 Updated by Richard Hilton over 1 year ago

  • Status changed from Submitted to Closed - Fixed

Fixed in build v2.5.12.8

#3 Updated by Anders Svensson over 1 year ago

  • Target version set to Next Update
  • % Done changed from 0 to 100

#4 Updated by Anders Svensson about 1 year ago

  • Target version changed from Next Update to

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