Bug #34717

Soundtracks with different sample rates should always be played back at normal speed

Added by Daniel Rehr over 1 year ago. Updated over 1 year ago.

Status:SubmittedStart date:01/04/2018
Classification:Public ItemDue date:
Assignee:-% Done:

0%

Category:-
Target version:-
Found In Version:3.1.4.0

Description

1. Unpack the attached archive "smolder.zip" into [game install folder]/music/smol
2. Start the game and set slider of Options > Sound > Music to maximum value
3. Load the attached save "000000012-Music Test"
4. Listen to the music of the Smoldering Corpse Bar
5. Select the Nameless One, attack Morte, and immediately cancel the attack action
6. Wait until combat music stops and the Smoldering Corpse Bar music starts playing again
7. Listen to the music

Observed
The Bar music is played back at doubled speed.

Expected
The Bar music should be played back at normal speed.

Notes
This effect happens when the sample rates of the soundtracks are different. Sample rate of combat music is 44.1 kHz, sample rate of attached soundtrack is 22.05 kHz. Encoding type (Ogg Vorbis or ACM) doesn't seem to matter.

Internal report: #34914

smolder.zip (1.1 MB) Daniel Rehr, 01/04/2018 12:15 PM

000000012-Music Test.zip (134 KB) Daniel Rehr, 01/04/2018 12:15 PM

History

#1 Updated by Anders Svensson over 1 year ago

  • Description updated (diff)
  • Status changed from New to Submitted
  • Found In Version changed from 3.1.3.0 to 3.1.4.0

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