Bug #33173

Cant_open_sparring_dummy_container

Added by Jon Loldrup almost 2 years ago. Updated about 1 year ago.

Status:Closed - FixedStart date:10/24/2017
Classification:Public ItemDue date:
Assignee:-% Done:

100%

Category:-
Target version:Public Bug Reports - 2.5.17.0
Found In Version:Public Bug Reports - 2.3.67.3

Description

I guess we've all been in this situation many times (I've even seen it occur on YouTube playthrough videos):
In Durlag's dungeon, level two: Sometimes it's the middle sparring dummy container that can't be accessed. Sometimes it's the rightmost sparring dummy's container.
In my current run, I first had problems with the rightmost container. But now that I'm reproducing the issue, it's the middle one that's causing trouble, while the rightmost is fine.
It would be great if this issue could be fixed once and for all.

PS. I'm not talking about the situations where the user mistakes the sparring dummy container for the sparring dummy talkable thingy (that weird highlightable thing that one has to click on when attacking the dummy).

PPS. I read somewhere that patience can fix the issue: if a party member tries to access a container, but the sprite can't 'get there', allegedly after a while some auto loot script should kick in and open the container anyhow. In my experience, this does not happen. I've never seen it happen.

Internal Report #34329

000000011-Cant_open_sparingdummy_container.zip (385 KB) Jon Loldrup, 10/24/2017 08:34 PM

History

#1 Updated by Filip Flechtner almost 2 years ago

  • Found In Version changed from 2.4.71.5 to 2.3.67.3

#2 Updated by Richard Hilton almost 2 years ago

  • Status changed from New to Needs More Info

Hello
The issue here is that the right-most sparring dummy is at co-ordinates 1288.810 instead of x1267.826 (and trying to move back there), and blocking the walkable path.

Could you advise whether you have used a save editor at all, or played this in the multiplayer campaign, or imported from an earlier version of the game, or had any mods installed. One other alternative may be that party members are bumping each other and end up bumping the dummy too.

As for waiting and containers being accessible this is often the case when characters can get within a few pixels but the gap is too large in this case.

Thanks

#3 Updated by Jon Loldrup almost 2 years ago

Richard Hilton wrote:
"Could you advise whether you have used a save editor at all, or played this in the multiplayer campaign, or imported from an earlier version of the game, or had any mods installed. One other alternative may be that party members are bumping each other and end up bumping the dummy too."

I have used EEkeeper to do simple things (change stats, give myself a bag of holding). I can say NO to all your other questions.

#4 Updated by Richard Hilton almost 2 years ago

  • Status changed from Needs More Info to New

#5 Updated by Kristin Warren almost 2 years ago

  • Description updated (diff)
  • Status changed from New to Submitted

#6 Updated by Anders Svensson almost 2 years ago

  • Status changed from Submitted to Closed - Fixed
  • Target version set to Next Update
  • % Done changed from 0 to 100

Fixed in version 2.5.11.0.

#7 Updated by Anders Svensson about 1 year ago

  • Target version changed from Next Update to 2.5.17.0

Also available in: Atom PDF