Bug #32798

Advanced AI should work properly

Added by Luke 93 about 2 years ago. Updated about 1 year ago.

Status:Closed - FixedStart date:10/01/2017
Classification:Public ItemDue date:
Assignee:-% Done:

100%

Category:-
Target version:Public Bug Reports - 2.5.17.0
Found In Version:Public Bug Reports - 2.4.71.4

Description

1. Start a new game.
2. Choose whatever class/kit you prefer.
3. Navigate to: Record Screen -> Customize -> Script -> Advanced AI.
4. Make sure the option Attack Enemies is enabled. Return to the main screen and turn on party AI.
5. Go to the Candlekeep Storehouse and enter the building.
6. Let the AI handle the combat with the rats.

Observed
After your character has killed one rat, he/she stands still. He/she doesn't move anymore, doesn't respond to the enemies that are attacking him/her. You're forced to select him/her and choose the next target.

Expected
After your character has killed one rat, he/she should attack the other rats (because they are on sight and the option "Attack Enemies" is enabled).

Notes:
Internal report #33135

History

#1 Updated by Luke 93 about 2 years ago

Notes
This issue always occurs when there are several enemies on sight. After killing the first one, party members that were attacking it stand still (they don't choose another target even if it is on sight).

#2 Updated by Richard Hilton almost 2 years ago

  • Description updated (diff)
  • Status changed from New to Submitted

#3 Updated by Luke 93 almost 2 years ago

This bug is still present in version 2.5.10 beta and it affects all platforms (it's not an iOS-only thing.....)

#4 Updated by Anders Svensson almost 2 years ago

  • Subject changed from [iOS] Advanced AI should work properly to Advanced AI should work properly

#5 Updated by Thomas van Golen over 1 year ago

Can confirm this issue is also present in v2.5.10 on BG2:EE (ToB).
Easily observed during the first challenge in the pocket plane.

#6 Updated by Luke 93 over 1 year ago

Can confirm this issue is also present in v2.5.12.9 on SoD [iOS beta].

#7 Updated by Richard Hilton over 1 year ago

  • Status changed from Submitted to Closed - Fixed

Fixed in build v2.5.15.1

#8 Updated by Filip Flechtner over 1 year ago

  • Target version set to Next Update
  • % Done changed from 0 to 100

#9 Updated by Luke 93 over 1 year ago

Richard Hilton wrote:

Fixed in build v2.5.15.1

Are you sure this is fixed?
It seems that now this is issue is intermittent (i.e., sometimes characters stop, sometimes they choose another target....)
Easily observed during the first challenge in the pocket plane (BG2:EE v2.5.16.4 beta).

#10 Updated by Anders Svensson about 1 year ago

  • Target version changed from Next Update to 2.5.17.0

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