Zombies should use their creature weapons, not their nonlethal fists
|Status:||Closed - Fixed||Start date:||09/25/2017|
|Classification:||Public Item||Due date:|
|Target version:||Public Bug Reports - 18.104.22.168|
|Found In Version:||Public Bug Reports - 22.214.171.124|
1. Load the attached save.
2. Select Branwen and send her up the stairs behind the bar.
3. Allow the zombie to attack her until it hits.
The zombie does nonlethal damage.
The zombie should do crushing damage.
Public report #33889 (BG:EE) #33891 (BGII:EE)
The following zombies are affected by this bug:
In BG1:EE: SEWERF2.CRE, ZOMBIE.CRE, ZOMBIE_A.CRE, ZOMBIE_B.CRE, ZOMBIE_C.CRE, ZOMBIE_D.CRE, ZOMBIE_E.CRE, ZOMBIEW.CRE
In BG2:EE: RZOMB01.CRE, SAHZOMB.CRE, ZOMBIE01.CRE, ZOMBJU01.CRE, ZOMBSE01.CRE
Not sure about IWD:EE.
#1 Updated by Richard Hilton almost 2 years ago
ZOMBSE01.CRE appears in AR2300
RZOMB01.CRE scripted in AR1401
ZOMBJU01.CRE scripted from RZOMB01
SAHZOMB.CRE scripted in Sahuagin city of caverns
These zombies are not present in any areas
In BG1:EE these creatures appear in one or more areas
SEWERF2.CRE appears in AR0224
ZOMBIE.CRE appears in AR0511 +elsewhere
ZOMBIE_A.CRE appears in AR0123 +elsewhere
ZOMBIE_B.CRE appears in AR0123 +elsewhere
ZOMBIE_C.CRE appears in AR0123 +elsewhere
ZOMBIE_D.CRE appears in AR0123 +elsewhere
ZOMBIE_E.CRE appears in AR0123 +elsewhere
ZOMBIEW.CRE appears in AR4500