Bug #32003

Auto-pause on "Enemy Sighted" should trigger on all appropriate occasions

Added by Faalagorn . about 2 years ago. Updated about 1 year ago.

Status:Closed - FixedStart date:08/15/2017
Classification:Public ItemDue date:
Assignee:-% Done:

100%

Category:-
Target version:Public Bug Reports - 2.5.17.0
Found In Version:Public Bug Reports - 2.3.67.3

Description

1. Start a new BG:EE game.
2. Go to Options -> Gameplay -> Auto-Pause, check the box next to "Enemy Sighted"
3. Click Done -> Done -> Return to game
4. Talk with Jondalar in Candlekeep (x = 4099, y = 1335)
5. Finish dialogue - observe the fight will not trigger pause.
6. Attack the Jondalar to finish the fight.
7. Enter The Storehouse nearby, observe the fight will not trigger the pause as well.
8. Leave storehouse and attack Reever outside. The pause will trigger

Observed:
Auto-pause didn't trgger in Jondalar fight and rats fight, but trigger in other situations.

Expected:
Auto-pause should trigger during fight with Jondalar and the fight with rats.

Notes:
Internal report #32613

The same happens on other occasions where enemies are seen instantly after entering the area, as well, for example when going cellars in tutorial or when entering a spider-infested house in Beregost. I don't know why it doesn't trigger with the fight with Jondalar, as it trigger correctly in fights with assassins, Belt in tutorial or Marl in Beregost, where the friendly NPC changes to an enemy as a result of a dialogue, but it may be related with the fact that the fight with Jondalar is accompanied with an archer that wasn't there before.

History

#1 Updated by Faalagorn . about 2 years ago

Another issue of this bug appearing is encounted with Senjak and Dorotea when first traveling to Nashkel Mines, as a part of Dorn-Il Khan's quest.

#2 Updated by Richard Hilton about 2 years ago

  • Subject changed from [Linux] Auto-pause on "Enemy Sighted" should trigger on all appropriate occasions to Auto-pause on "Enemy Sighted" should trigger on all appropriate occasions
  • Description updated (diff)
  • Status changed from New to Submitted

Thanks

#3 Updated by Anders Svensson almost 2 years ago

  • Status changed from Submitted to Closed - Fixed
  • Target version set to Next Update
  • % Done changed from 0 to 100

Fixed in version 2.5.11.0 when you enter areas. Jondalar and Erik are scripted to turn "GOODBUTRED" instead of turning hostile and that doesn't trigger the auto-pause.

#4 Updated by Jon Loldrup almost 2 years ago

So, has only the Jondalar and Erik encounter been fixed?
What about the spiders in the spider-infested house in Beregost and Senjak and Dorotea when first traveling to Nashkel Mines, as a part of Dorn-Il Khan's quest?

#5 Updated by Anders Svensson almost 2 years ago

No, Jondalar and Erik encounter has not been fixed. Jondalar and Erik are scripted to turn "GOODBUTRED" instead of turning hostile and that doesn't trigger the auto-pause.

#6 Updated by Anders Svensson about 1 year ago

  • Target version changed from Next Update to 2.5.17.0

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