Bug #23670

Rasaad should not repeat his first rare selection sound when set by script

Added by Richard Hilton over 3 years ago. Updated over 3 years ago.

Status:Closed - FixedStart date:05/05/2016
Classification:C - MinorDue date:
Assignee:-% Done:

100%

Category:-
Target version:Public Bug Reports - 2.3.67.2
Found In Version:

Description

  1. Go to Options -> Sound, set the voice volume to 100%
  2. Start a new SoD game
  3. C:CreateCreature("rasaad7")
  4. Ctrl+Q on Rasaad
  5. C:SetGlobal("SOD_fromimport","global",1)
  6. Click on Rasaad's portrait 9 times to hear his normal selection sounds
  7. Click on his portrait one more time to hear his first rare selection sound
  8. Click on his portrait one more time to hear his second rare selection sound

Observed
Rasaad's second rare selection sound is the same as the first one: "By the Moonmaiden's will." (strref 67848)

Expected
His second rare selection sound should be: "I can kick through a stone wall, given enough time." (strref 67849)

Notes
Internal report #23420

The small error was introduced into Rasaad's script when fixing #22316.
Script file: BDRASAAD.

Rasaad's soundset can be looked up

History

#1 Updated by Richard Hilton over 3 years ago

  • Status changed from New to Submitted

#2 Updated by Richard Hilton over 3 years ago

  • Description updated (diff)

#3 Updated by Filip Flechtner over 3 years ago

  • Status changed from Submitted to Closed - Fixed
  • % Done changed from 0 to 100

Fixed in v2.3.67.0.

#4 Updated by Jeff "Cerevant" Payne over 3 years ago

  • Target version changed from Next Update to 2.3.67.2

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