Bug #23153

Neothelid animation should not have classic selection circle graphics issues

Added by Richard Hilton over 3 years ago. Updated over 3 years ago.

Status:Closed - FixedStart date:04/18/2016
Classification:C - MinorDue date:
Assignee:-% Done:


Target version:Public Bug Reports -
Found In Version:


  1. Start a new game with Jade the evil bard pregen
  2. Enable "Classic Selection Circles" under (O)options -> Gameplay -> Feedback
  3. C:Eval('ActionOverride("EDWIN",Polymorph(12289))')

Moving Edwin around causes the graphical artifacts as shown in the image Neothelid_GraphicalArtifacts.jpg.

Graphical artifacts do not appear when classic selection circles are enabled.

Internal report #22883

Neothelid_GraphicalArtifacts.jpg (222 KB) Coriander Dickinson, 04/18/2016 01:47 PM


#1 Updated by Richard Hilton over 3 years ago

  • Status changed from New to Submitted

#2 Updated by Alan Watson "ajwz" over 3 years ago

  • Status changed from Submitted to Closed - Fixed

#3 Updated by Jeff "Cerevant" Payne over 3 years ago

  • Target version changed from Next Update to

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