Bug #23149

Hephernaan shouldn't have Teleport Field memorized

Added by Richard Hilton about 3 years ago. Updated about 3 years ago.

Status:Closed - FixedStart date:04/12/2016
Classification:C - MinorDue date:
Assignee:-% Done:

0%

Category:-
Target version:Public Bug Reports - 2.2.66.0
Found In Version:

Description

  1. Start a new game
  2. C:CreateCreature("bdhepher")
  3. Hover cursor over Hephernaan and CTRL-M
  4. Check the message box

Observed
Hephernaan has SPWI421 (Teleport Field) memorized

Expected
He doesn't have SPWI421

Note
Public report #22725

From forums https://forums.beamdog.com/discussion/comment/751001/#Comment_751001

I managed to sneak past the door by using the teleport field cast by Hephernaan. When everyone was teleported past I tried to go upstairs and the game didn't let me. The gate didn't open from the other side either so I was stuck inside the castle.

History

#1 Updated by Richard Hilton about 3 years ago

  • Status changed from New to Submitted

#2 Updated by Scott David about 3 years ago

  • Status changed from Submitted to Closed - Fixed

#3 Updated by Jeff "Cerevant" Payne about 3 years ago

  • Target version changed from Next Update to 2.2.66.0

Also available in: Atom PDF