Bug #23129

[SDD200d] Forcing Wynan Hess Hostile should cause other Fort Dwellers to go hostile as well.

Added by Richard Hilton over 3 years ago. Updated over 3 years ago.

Status:Closed - FixedStart date:03/17/2016
Classification:C - MinorDue date:
Assignee:-% Done:

0%

Category:-
Target version:Public Bug Reports - 2.2.66.0
Found In Version:

Description

  1. Start a new SoD Game
  2. B->1->4->2 to jump to chapter 9 (Boarskyr Bridge)
  3. Skip Text Scroll and Cutscene
  4. C:CreateItem("bdmisc51") to create the wardstone.
  5. C:MoveToArea("bd2000") Boarskyr Bridge
  6. C:ExploreArea()
  7. Ctrl-J to [4400, 1250] by the Teleport Circle
  8. Ctrl-Y hostiles
  9. Use the Teleport Circle
  10. Respond to Khalid with all 1's.
  11. Move into the Room to the east of Khalid and talk with Wynan Hess, choose option 1 to trigger Spellstone.
  12. Move to the top of the stairs and Wynan Hess will trigger conversation.
  13. C:CreateItem("bdscrl02") to create the Spell Scroll.
  14. Talk with Wynan Hess again.
  15. Choose Options 3, 3
Observed
  • Wynan Hess goes Hostile but nothing else in the fort goes hostile.
  • Non-hostile fort dwellers attack Wynan Hess, not you.
Expected
  • Wynan Hess should cause the entire fort to go hostile on you if he goes agro because of your refusal to give up the spell scroll.

Note
Internal report #21461

History

#1 Updated by Richard Hilton over 3 years ago

  • Status changed from New to Submitted

#2 Updated by Scott David over 3 years ago

  • Status changed from Submitted to Closed - Fixed

#3 Updated by Jeff "Cerevant" Payne over 3 years ago

  • Target version changed from Next Update to 2.2.66.0

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