Bug #23107

(Area) BD0110 - Polys/search region for wall bit should be refined

Added by Richard Hilton over 3 years ago. Updated over 3 years ago.

Status:Closed - FixedStart date:01/24/2016
Classification:C - MinorDue date:
Assignee:-% Done:

100%

Category:-
Target version:Public Bug Reports - 2.2.66.0
Found In Version:

Description

  1. Start a new game with Abdel pregen and skip the intro.
  2. C:CreateItem("CLCK24") and have Abdel equip it.
  3. Under "O: Options" -> "Gameplay" make sure "Dither Always" is disabled.
  4. Jump to BD0110 and Explore() if not already explored.
  5. Jump to the point shown in the screenshot, just behind the wall above the stairs.
Observed
  1. You are not covered when standing behind the wall at a certain point. (BehindWall1.jpg)
  2. Carried spell effects "leak through" parts of the wall as shown in the screenshot. (BehindWall2.jpg)

Expected
You are completely covered when standing behind the wall, including any carried effects.

Notes
Internal report #18800

Recommended solution for wall:
  1. Expand impassable search region behind the wall so that you can never stand in front of the baseline.
  2. Without modifying any of the baseline(s), expand the poly(s) of the wall an amount downwards so you do not get "visual leakage" of carried effects through the wall bottom.

BehindWall1.jpg (379 KB) Robert "Galactygon" Rath, 01/24/2016 07:24 AM

BehindWall2.jpg (383 KB) Robert "Galactygon" Rath, 01/24/2016 07:24 AM

BD0110--Screen-Bottom.jpg (212 KB) Bill Harper, 02/12/2016 11:50 AM

InteriorAreasRefined.zip (70.8 KB) Robert "Galactygon" Rath, 04/10/2016 01:30 PM

History

#1 Updated by Richard Hilton over 3 years ago

  • Status changed from New to Submitted

#2 Updated by Filip Flechtner over 3 years ago

  • Status changed from Submitted to Closed - Fixed
  • % Done changed from 90 to 100

Fixed as of v2.2.66.0.

#3 Updated by Jeff "Cerevant" Payne over 3 years ago

  • Target version changed from Next Update to 2.2.66.0

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