Bug #23099

Projectiles should not use the animation of the previous missile after switching weapons

Added by Richard Hilton over 3 years ago. Updated over 1 year ago.

Status:Closed - FixedStart date:04/08/2016
Classification:C - MinorDue date:
Assignee:-% Done:

100%

Category:-
Target version:Public Bug Reports - 2.2.66.0
Found In Version:

Description

  1. Load one of the attached saves
  2. Attack Minsc with the bow and fire arrows: F3 > 2
  3. After one attack, open Abdel's inventory (I)
  4. Equip the sling
  5. Close the inventory
  6. Observe the next projectile coming from Abdel

Observed
Abdel shoots a fire arrow. See the attached video.

Expected
Abdel shoots a bullet.

Notes
Internal report #22597

We fixed a similar bug here: #18162.

000000620-Projectile_BG1.zip - BG1 savegame (101 KB) Filip Flechtner, 04/08/2016 03:05 PM

000000630-Projectile_BG2.zip - BG2 savegame (97.3 KB) Filip Flechtner, 04/08/2016 03:05 PM

fire_arrow.mp4 - video (834 KB) Filip Flechtner, 04/08/2016 03:05 PM

History

#1 Updated by Richard Hilton over 3 years ago

  • Status changed from New to Submitted

#2 Updated by Filip Flechtner over 3 years ago

  • Status changed from Submitted to Closed - Fixed
  • % Done changed from 0 to 100

Fixed in v2.2.64.1.

#3 Updated by Jeff "Cerevant" Payne over 3 years ago

  • Target version changed from Next Update to 2.2.66.0

#4 Updated by Luke 93 over 1 year ago

[v2.5.13.0 beta] This issue hasn't been fixed for weapons that can be thrown (i.e., throwing daggers and throwing axes....)

#5 Updated by Julius Borisov over 1 year ago

Luke, please, file a separate ticket with repro steps, as this one is submitted and marked as closed. Thanks.

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