Bug #23080

(Water) AR2100 - Overlay transparency should be adjusted

Added by Richard Hilton over 3 years ago. Updated over 3 years ago.

Status:Closed - FixedStart date:02/26/2016
Classification:C - MinorDue date:
Assignee:-% Done:

0%

Category:-
Target version:Public Bug Reports - 2.2.66.0
Found In Version:

Description

  1. Start a new game with Abdel pregen.
  2. C:MoveToArea("AR2100")
  3. Jump to point x600 y3300 close to the bottom left corner of the map and Ctrl+Y any critters you see.

Observed
The water is much too transparent now (AR2100_After.jpg) than before (AR2100_Before.jpg). More of the underlying art is visible beneath the seawater.

Expected
The water is made slightly less transparent, see original screenshot (AR2100_Before.jpg).

Note
Internal report #20095

AR2100_After.jpg (513 KB) Robert "Galactygon" Rath, 02/26/2016 01:47 AM

AR2100_Before.jpg (538 KB) Robert "Galactygon" Rath, 02/26/2016 01:47 AM

AR2100_v57.2.jpg (278 KB) Filip Flechtner, 03/04/2016 10:50 AM

AR2700_v57.2.jpg (317 KB) Filip Flechtner, 03/04/2016 10:51 AM

waterver2.0.61.0.jpg (602 KB) Alan Watson "ajwz", 03/27/2016 09:23 PM

History

#1 Updated by Richard Hilton over 3 years ago

  • Status changed from New to Submitted

#2 Updated by Adam "Adul" Zsoldos over 3 years ago

  • Status changed from Submitted to Closed - Fixed

#3 Updated by Jeff "Cerevant" Payne over 3 years ago

  • Target version changed from Next Update to 2.2.66.0

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