[Multiplayer] Starting a new game should not crash when using a language other than English
|Status:||Closed - Fixed||Start date:||04/17/2016|
|Classification:||C - Minor||Due date:|
|Target version:||Public Bug Reports - 18.104.22.168|
|Found In Version:||Public Bug Reports - 22.214.171.124|
1. Change the game language to Polish.
2. Quit the game and restart it.
3. Create a new multiplayer game with two Abdel pregens.
4. Assign the second Abdel to a client session.
5. Click Start.
The game screen is briefly shown then crashes for both client and host.
The game should not crash.
Intrnal report #22852
Affects BGEE and BGIIEE
#1 Updated by Richard Hilton over 3 years ago
- Status changed from New to Needs More Info
Can you start a multiplayer game with no clients?
& are host and all clients using the same version of the game such as v126.96.36.199.
Could you also advise whether host and clients are using the BGEE executable with blue user interface, or SoD executable with black user interface. If you are mixing part and part, does the problem remain if everyone uses one or the other?
#2 Updated by Szymon Rodzeń over 3 years ago
I am able to start a multiplayer game with no clients.
All clients and host use last version from Steam and we're on BGEE executable with blue user interface. We don't have an opportuinty to test it with SoD since nobody in our party bought this DLC, but we've heard (from Beamdog forums) that our issue doesn't occur in SoD.
#3 Updated by Richard Hilton over 3 years ago
Could you advise how many clients are trying to connect and pc/mac/linux combinations.
At what point does it crash, in character arbitration, generating/importing characters or when you click start.
What happens if you try to add one client at a time.
& can you get everyone's crash dumps attached in zip format - they should each compress down to 500k or so, with a zip name so we can refer to each such as host, client1, client2 etc.
#8 Updated by Szymon Rodzeń over 3 years ago
Richard Hilton wrote:
OK, I can reproduce if I switch the game language to Polish - I take it you're not using English?
Nope, I'm not. It's Polish, as you probably figured by yourself. :)
So if the bug is reproduceable I guess that it won't be necessary to point out how many clients connected and on which platforms. We'll test our game in English and if something new happens I will report it there immediately but I think you got everything right.
#10 Updated by Richard Hilton over 3 years ago
Crash is now reported. For a workaround please refer to http://forums.beamdog.com/discussion/52986/2-1-multiplayer-crashes-when-saving-or-quick-saving