Remove the ability to pan the camera out of bounds
|Status:||Closed - Dupe||Start date:||04/04/2016|
|Classification:||C - Minor||Due date:|
|Found In Version:||Public Bug Reports - 184.108.40.206|
I find the ability to pan the camera out of bounds to be severely immersion breaking, please revert this change. A detailed report below explains how the system used to work, how it currently works and that there is no reason for the change other than it being a change for the sake of change.
In IWD EE v1.4 and BG1 EE & BG2 EE v1.3 the game will always align the camera edges with the edges of the map so the left edge of the camera can't scroll past the left edge of the map for example. This function took in to account the visibility status of of any of the HUD Panels. If you have panned all the way to the edge of the map and enable a HUD Panel the game will bump the camera across/forcibly re-align the camera to prevent the edge of the map being hidden behind the HUD Panel.
The bottom panel and dialog window used to be opaque on their left and right sides, covering the entire bottom side of the display so you couldn't see blank space along the bottom of the map (Map aligned to the top of this UI), however the Enhanced Edition made the space on either side of these UI's transparent so now you will see blank space on either side of these HUD Panels (The functionality didn't change, they simply removed some portions of the UI that originally covered the blank space). I'm okay with this change, it makes the game feel less cramped.
The issue preventing you from clicking the bottom of the screen was because Beamdog developers mistakenly didn't code the game to align the map edge to the top edge of the Quick Loot Bar when it was active, so the game continued to align to the top of the Dialog Window which meant the Quick Loot Bar was now in the way of the bottom edge of the screen! So all beamdog had to do was adjust the game engine to align the map edge to the top edge of the Quick Loot Bar when it is active and bam, problem solved!
Basically there was no reason for Beamdog letting us pan the camera beyond the edges of the map. It is an incredibly crude solution to a problem that they introduced. The original devs already solved this issue when developing their GUI, Beamdog just didn't follow their solution when adding the Quick Loot Bar.
Original Devs made it impossible to see blank space/beyond the edges of the map except in areas where everything fitted on screen. Beamdog made parts of the UI transparent making blank space visible along the bottom edge of the display regardless of what area you're in (Normally the blank space is covered by the UI), this let you see more of the playing field when not near the bottom edge of the map which is a good thing. Beamdog then (in v2.0) made it possible to scroll willy nilly past the edges of the map for no reason that I consider to be good, afaik this is the first time in the history of this game that you can scroll past the edges of the map.
Further discussion can be read here: