Bug #21754

Auto-pause condition "Target Destroyed" does not work

Added by Ross "Flashburn" Jacobs almost 4 years ago. Updated almost 4 years ago.

Status:Closed - FixedStart date:03/22/2016
Classification:C - MinorDue date:
Assignee:-% Done:

0%

Category:-
Target version:Public Bug Reports - 2.2.66.0
Found In Version:Public Bug Reports - 2.0.60.0

Description

1. Load the attached save
2. Make sure the auto-pause condition "Character's target destroyed" is turned on
3. Enter the room and kill the goblins just with weapons, not magic
4. Upon death, the goblins do not trigger the auto-pause condition like they are supposed to

Observed
"Target destroyed" autopause condition fails to trigger upon an enemy's death while a party member is engaging them

Expected
"Target destroyed" autopause condition should trigger upon an enemy's death or disappearance

Notes
Internal Report #21776

autopause.zip (108 KB) Ross "Flashburn" Jacobs, 03/22/2016 10:50 PM

History

#1 Updated by Stacie Cameron almost 4 years ago

  • Description updated (diff)
  • Status changed from New to Submitted

#2 Updated by Anders Svensson almost 4 years ago

  • Target version set to Next Update

#3 Updated by Scott David almost 4 years ago

  • Status changed from Submitted to Closed - Fixed

#4 Updated by Jeff "Cerevant" Payne almost 4 years ago

  • Target version changed from Next Update to 2.2.66.0

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